Angebote zu "Manual" (6 Treffer)

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HTML Manual of Style als eBook Download von Lar...
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HTML Manual of Style:A Clear Concise Reference for Hypertext Markup Language (including HTML5) Larry Aronson

Anbieter: Hugendubel.de
Stand: 22.08.2019
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HTML5: The Missing Manual als Buch von Matthew ...
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HTML5: The Missing Manual:2. Auflage Matthew MacDonald

Anbieter: Hugendubel.de
Stand: 07.08.2019
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HTML5: The Missing Manual als eBook Download vo...
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HTML5: The Missing Manual: Matthew MacDonald

Anbieter: Hugendubel.de
Stand: 22.08.2019
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Dreamweaver CC: The Missing Manual: Covers 2014...
41,99 € *
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Dreamweaver CC is a powerful tool for designing all kinds of websites, from those with simple, static pages to interactive, media-driven sites for desktop, laptop, and mobile devices. But the program still doesn?t include a printed guide to its amazing capabilities. That?s where this Missing Manual comes in. With hands-on tutorials and coverage of every feature, you?ll learn to build, deploy, and manage sites whether you?re an experienced designer or just getting started. Dreamweaver CC comes packed with features and a new, online-only home, but it still doesn´t include a printed guide to working in the cloud or tapping the program´s amazing features. That´s where the thoroughly updated edition of this Missing Manual comes in. With its jargon-free explanations and hands-on tutorials, you´ll learn how to create every kind of website, from single-purpose static sites to interactive, multimedia-driven web dynamos. The important stuff you need to know: Soar in the cloud. Get features like dynamic software updates and foolproof file collaboration. Get clicking with HTML5. Insert new audio/video tags and more, using convenient one-click menu options. Improve your form. Quickly add HTML5 form elements like email addresses, web URLs, dates, and search fields. Design in style. Build beautiful pages with ease, using Dreamweaver´s revamped CSS creation and editing tools. Enrich your characters. Get scores of new type choices with free Adobe-hosted Edge Web Fonts. Design once, and for all. Use improved fluid-grid layout features to create a responsive design that works across many devices. Build pages that pop. Use the wildly popular jQuery library and its user-interface toolkit, jQuery UI.

Anbieter: buecher.de
Stand: 20.08.2019
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Dvoretsky´s Endgame Manual (4th ed.) (eBook, ePUB)
14,99 € *
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The Fourth Edition of a Modern Classic When you are serious about improving your endgame skills, it is time for Dvoretsky´s Endgame Manual. Perhaps the best known and most respected instructor of world class chessplayers, Mark Dvoretsky has produced a comprehensive work on the endgame that will reward players of all strengths. For those ready to immerse themselves in endgame theory, there may be no better manual available today. But, even if you do not play at master level, the book has been designed to help your endgame too. Basic theories and ´´must-know´´ concepts are highlighted in blue. You may skip the more complex analysis, focus on the text in blue, and still improve your endgame technique. When it appeared in 2003, the first edition of Dvoretsky´s Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The enlarged and revised Fourth Edition is better than ever! ´´I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader!´´ - From the Foreword to the First Edition by Grandmaster Artur Yusupov ´´Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations... What really impresses me is the deep level of analysis in the book... All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me.´´ - From the Preface to the First Edition by International Grandmaster Jacob Aagaard Here´s what they had to say about the First Edition: Dvoretsky´s Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame.´´ - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post. Dvoretsky´s Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn´t already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world´s strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky´s analysis is staggering in its depth and accuracy.´´ - John Watson, reviewing DEM at The Week In Chess 2003 Book of the Year - JeremySilman.com 2003 Book of the Year - Seagaard Chess Reviews: ´´This is an extraordinary good chess book. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree.´´ - Erik Sobjerg Excerpts, including the Table of Contents and the Foreword, of most Russell Enterprises books are available at http://russell-enterprises.com/excerptsdownloads.html.

Anbieter: buecher.de
Stand: 20.08.2019
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WebGL Programming Guide
33,99 € *
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WebGL brings plugin-free 3D to the web, enabling you to create sophisticated interactive 3D graphics right inside web browsers ? perfect for games, user interfaces, and information visualization. The WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D computer graphics, mathematics, or OpenGL. ¿ You?ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. WebGL and 3D pioneers Dr. Kouichi and Dr. Rodger Lea offer easy-to-understand tutorials on every technology you?ll need, plus 100 sample programs, each demonstrating a specific WebGL topic. ¿ You?ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as lighting, interacting with 3D objects, fogging, shadowing and working with 3D models generated by 3D authoring tools. This book won?t just teach you WebGL programming best practices: it will give you a library of code you can use to jumpstart your own WebGL projects. Product Description Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You?ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You?ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won?t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: ? WebGL?s origin, core concepts, features, advantages, and integration with other web standards ? How and basic WebGL functions work together to deliver 3D graphics ? Shader development with OpenGL ES Shading Language (GLSL ES) ? 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective ? Achieving greater realism through lighting and hierarchical objects ? Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more ? Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley?s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs. Features + Benefits Breakthrough 3D programming techniques for tomorrow?s web games, user interfaces, and information visualization applications 100+ recipes demonstrate and explain basic to advanced tasks: complete code library jumpstarts your own projects Part of AW?s official OpenGL series: co-written by a member of Khronos?s official WebGL team Preface xvii 1. Overview of WebGL 1 Advantages of WebGL 3 You Can Start Developing 3D Graphics Applications Using Only a Text Editor 3 Publishing Your 3D Graphics Applications Is Easy 4 You Can Leverage the Full Functionality of the Browser 5 Learning and Using WebGL Is Easy 5 Origins of WebGL 5 Structure of WebGL Applications 6 Summary 7 2. Your First Step with WebGL 9 What Is a Canvas? 9 Using the Tag 11

Anbieter: buecher.de
Stand: 20.08.2019
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