HTML5 Game Development by Example Beginner´s Guide Second Edition: Thomas Mak
Modern Operating Systems, Fourth Edition, is intended for introductory courses in Operating Systems in Computer Science, Computer Engineering, and Electrical Engineering programs. The widely anticipated revision of this worldwide best-seller incorporates the latest developments in operating systems (OS) technologies. The Fourth Edition includes up-to-date materials on relevant OS. Tanenbaum also provides information on current research based on his experience as an operating systems researcher. Modern Operating Systems, Third Edition was the recipient of the 2010 McGuffey Longevity Award. The McGuffey Longevity Award recognizes textbooks whose excellence has been demonstrated over time. http://taaonline.net/index.html Teaching and Learning Experience This program will provide a better teaching and learning experience?for you and your students. It will help: Provide Practical Detail on the Big Picture Concepts: A clear and entertaining writing style outlines the concepts every OS designer needs to master. Keep Your Course Current: This edition includes information on the latest OS technologies and developments Enhance Learning with Student and Instructor Resources: Students will gain hands-on experience using the simulation exercises and lab experiments. Features + Benefits Provide Practical Detail on the Big Picture Concepts A clear and entertaining writing style outlines the concepts every OS designer needs to master. In-depth topic coverage includes processes, threads, memory management, file systems, I/O, deadlocks, interface design, multimedia, performance tradeoffs, and the newest trends in OS design. Multimedia file systems are covered?an important topic that most books miss. The chapter on Multimedia Operating Systems has been moved to the Web, primarily to make room for new material and keep the book from growing to a completely unmanageable size. A thorough treatment of computer security includes viruses, worms, malware and other digital pests. This chapter far exceeds anything written in any other book. It also discusses ways to combat them. Keep Your Course Current Coverage of multiprocessors, multicomputers, virtual machines, and distributed systems reflects that the field is rapidly moving from an era of single-processor systems to multicore systems, multiprocessors, and distributed systems. Case studies of popular operating systems: UNIX, Linux, Windows 8, and Android NEW: Chapter 10, on UNIX, Linux, and Android is a revision of the old Chapter 10. The focus is clearly on Linux now, with a great deal of new material about Android, which was not in the previous edition. NEW: Chapter 11 in the third edition was on Windows Vista. A chapter on Windows 8, specifically Windows 8.1, has replaced that. It brings the treatment of Windows completely up to date. NEW and UPDATED: Chapters 2?6 have been updated, with older material removed and some new material added. Chapter 2: Added information on the futex synchronization primitive, and a section about how to avoid locking altogether with Read-Copy-Update. Chapter 3: More focus on modern hardware and less emphasis on segmentation and Multics. Chapter 4: CD-Roms are removed, as they are no longer very common, and replaced with more modern solutions (like flash drives). Also, we added RAID level 6 to the section on RAID. Chapter 5: Older devices like CRT and CD-ROMs have been removed, while new technology, like touch screens have been added. The sections on current research in these chapters have been rewritten from scratch. New problems and programming exercises have been added. NEW: Chapter 7 is completely new. It covers the important topics of virtualization and the cloud. NEW and UPDATED: Chapter 8 is an updated version of the previous material on multiprocessor systems. There is more emphasis on multicore systems now, which have become so important in the past few years. A long section on VMware has been added. NEW and UPDATED: Chapter 9 has been heavily revised and reorganized, with considerable new material on exploiting code bugs, malware, and defenses against them. UPDATED: Chapter 12 is a revised version of Chap. 13 from the previous edition. A Research section in many chapters describes current research in the topic covered by the chapter. Enhance Learning with Student and Instructor Resources Online Exercises provide hands-on experience with building as well as analyzing the performance of OS. In particular, these exercises have been designed to provide
For Database Systems and Database Design and Application courses offered at the junior, senior and graduate levels in Computer Science departments. Written by well-known computer scientists, this introduction to database systems offers a comprehensive approach, focusing on database design, database use, and implementation of database applications and database management systems. The first half of the book provides in-depth coverage of databases from the point of view of the database designer, user, and application programmer. It covers the latest database standards SQL:1999, SQL/PSM, SQL/CLI, JDBC, ODL, and XML, with broader coverage of SQL than most other texts. The second half of the book provides in-depth coverage of databases from the point of view of the DBMS implementor. It focuses on storage structures, query processing, and transaction management. The book covers the main techniques in these areas with broader coverage of query optimization than most other texts, along with advanced topics including multidimensional and bitmap indexes, distributed transactions, and information integration techniques. Resources: Open access Author Website ¿http://infolab.stanford.edu/~ullman/dscb.html ¿includes Power Point slides, teaching notes, assignments, projects, Oracle Programming Guidelines, and solutions to selected exercises. Instructor only Pearson Resources: Complete Solutions Manual (click on the Resources tab above to view downloadable files) Features + Benefits Many real-world examples. Offers a readable and engaging presentation. Extensive treatment of database modeling?Includes detailed and separate explanations of how to use E/R and ODL to design databases. Teaches about this important first step of the planning process. Excellent, up-to-date and detailed coverage of SQL?Includes coverage of object-relational systems and many aspects of the new SQL:1999 standard. Provides a more extensive treatment of query processing than other books on the market. Discussion of the technologies used to connect database programming with C or Java code?Includes discussions of SQL/PSM, SQL/CLI, and JDBC. Gives students practical advice on integrating state-of-the-art technologies with databases. Coverage of advanced issues important to database designers and users. Includes discussions of views, integrity constraints, assertions, triggers, transactions, authorization, and recursion in SQL:1999. Discussions of how to successfully plan a database application before building it. Reflects how these plans are developed in the real world. Coverage of topics such as designing storage structures and implementing a variety of indexing schemes. Shows students how to build efficient database management systems. Extensive coverage of query processing and optimization. Shows students how to fine tune database systems to improve performance. Comprehensive coverage of transaction processing mechanisms for concurrency control and recovery, including distributed and long-duration transactions. Shows how to design complex database systems that can handle real-world business applications. Coverage of information integration, including data warehousing, mediation, OLAP, data-cube systems, and data mining. Exposes readers to cutting edge technology used in business applications. Extensive exercises?In almost every section. Provides students with the opportunity to practice and apply the concepts they´ve learned in each chapter. Please note that GOAL/Gradiance is no longer available with this book. TABLE OF CONTENTS 1 The Worlds of Database Systems 1.1 The Evolution of Database Systems 1.1.1 Early Database Management Systems 1.1.2 Relational Database Systems 1.1.3 Smaller and Smaller Systems 1.1.4 Bigger and Bigger Systems 1.1.5 Information Integration 1.2 Overview of a Database Management System 1.2.1 Data-Definition Language Commands 1.2.2 Overview of Query Processing 1.2.3 Storage and Buffer Management 1.2.4 Transaction Processing 1.2.5 The Query Processor 1.3 Outline of Database-System Studies 1.4 References for Chapter 1 PART I: Relational Database Modeling 2 The Relational Model of Data 2.1 An Overview of Data Models 2.1.1 What is a Data Model? 2.1.2 Important Data Models 2.1.3 The Relational Model in Brief 2.1.4 The Semistructured Model in Brief 2.1.5 Other Data Models 2.1.6 Comparison of Modeling Approaches 2.2 Basics of the Relational Model 2.2.1 Attributes 2.2.2 Schemas 2.2.3 Tuples 2.2.4 Domains 2.2.5 Equivalent Representations of a
Adobe LiveCycle Designer, Second Edition:Creating Dynamic PDF and HTML5 Forms for Desktop and Mobile Applications J. P. Terry
Do you want to become an expert in Rails programming, but do you find all the technical jargon challenging? Do you need a reference guide that walks you through step by step and skips all the challenging, intimidating technical data? Are you in a hurry? Do you need to learn fast? Do you want to know where to start in order to begin creating your first project? This audiobook includes step-by-step details on creating all steps of articles, data, and forms! Take the correct step, download this audiobook now to begin your successful education in Rails - in a single day! Download now! 1. Language: English. Narrator: Millian Quinteros. Audio sample: http://samples.audible.de/bk/acx0/038515/bk_acx0_038515_sample.mp3. Digital audiobook in aax.
Tut Tut Baby Flitzer - Special Edition Fußballauto Das robuste kleine Auto begleitet Ihren kleinen Entdecker beim ersten Rollenspiel. Das Kind wird dazu animiert den Flitzer durch den Raum zu schieben. Dabei ertönen lustige Geräusche, gesungene Lieder und Fahrgeräusche. Eine blinkende Taste lädt zum weiteren Erkunden des Fahrzeugs ein. Los geht´s! Die Tut Tut Baby Flitzer sind blinkende, sprechende und singende Fahrzeuge zum Spielen und Sammeln! Details Tut Tut Flitzer Fußballauto mit Sound- & Leuchtfunktion Spricht fröhliche Sätze und macht lustige Geräusche Eine leuchtende Taste zum Drücken Durch Bewegung der Räder werden lustige Geräusche ausgelöst Kindersicheres Batteriefach und Abschaltautomatik Batteriebedarf Es werden 2 x LR03/AAA Batterien benötigt. Batterien sind im Lieferumfang enthalten. Am besten gleich Nachschub mitbestellen. Unsere Entsorgungshinweise zu Batterien und Elektrogeräten finden Sie auf http://www.mytoys.de/c/entsorgungshinweise.html