Angebote zu "Source" (68 Treffer)

Open Source Press HTML5
26,50 € *
ggf. zzgl. Versand

Open Source Press Open Source Press HTML5 HTML5 - Webseiten innovativ und zukunftssicher. ( 2. Auflage )

Anbieter: Game-and-Fun.de
Stand: 24.04.2018
Zum Angebot
Open Source Press HTML5
39,90 € *
ggf. zzgl. Versand

HTML5 - Webseiten innovativ und zukunftssicher. ( 2. Auflage )

Anbieter: Game-and-Fun.de
Stand: 29.12.2016
Zum Angebot
HTML5 Quick Markup Reference
34,99 € *
ggf. zzgl. Versand

This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators. Wallace Jackson has authored numerous Apress book titles, including several titles in the ever popular Apress Pro Android series, Java and JavaFX game engine development titles, digital image compositing titles, digital audio editing titles, digital video editing titles, digital illustration titles, VFX special effects titles, digital painting titles, Android 6 new media content production titles, and now JSON and HTML5 titles. Wallace is currently the CEO of MindTaffy Design, the new media advertising agency which specializes in new media content production and digital campaign design and development, located by La Purisima State Park, in Northern Santa Barbara County, on the Point Conception Peninsula, halfway between their clientele in Silicon Valley to the North, and Hollywood, The OC, West Los Angeles, and San Diego to the South. Mind Taffy Design has created open-source, technology-based (HTML5, JavaScript, Java 9, JavaFX 9, and Android 6.0) digital new media i3D content deliverables for more than a quarter century, since January of 1991. The companys clients consist of a significant number of international brand manufacturers, including IBM, Sony, Tyco, Samsung, Dell, Epson, Nokia, TEAC, Sun Microsystems (Oracle), Micron, SGI, KDS USA, EIZO, CTX International, KFC, Nanao USA, Techmedia, EZC, and Mitsubishi Electronics, among others. Wallace received his undergraduate BA degree in Business Economics from the University of California at Los Angeles, or UCLA, and his graduate degrees in MIS/IT, Business Information Systems Design and Implementation, from University of Southern California located in South Central Los Angeles (USC). Wallace also received post-graduate degrees from USC, in Entrepreneurship and Marketing Strategy, and completed the USC Graduate Entrepreneurship Program. Wallace earned his two USC degrees while at USCs night-time Marshall School of Business MBA Program, which allowed him to work full-time as a COBOL and RPG-II programmer while completing his business and IT degrees.

Anbieter: ciando eBooks
Stand: 02.04.2018
Zum Angebot
The Definitive Guide to HTML5 Video als Buch vo...
27,49 € *
ggf. zzgl. Versand
(28,99 € / in stock)

The Definitive Guide to HTML5 Video:The Expert´s Voice in Open Source. 1st ed Silvia Pfeiffer

Anbieter: Hugendubel.de
Stand: 08.05.2018
Zum Angebot
Building a 2D Game Physics Engine - Using HTML5...
24,99 € *
ggf. zzgl. Versand

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine , you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers. What Youll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin. Michael Tanaya is an international graduate student from Indonesia in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received his Bachelor of Computer Science in 2014 from the University of Minnesota at Twin Cities. During his time as an undergraduate he took interests in computer games and web application development. In his free time, he enjoys playing competitive video games, designing and developing video games with Unity and Cocos2D. Currently Michael is working with Professor Kelvin Sung on developing a system that integrates virtual and augmented reality technologies in creating a multimedia environment for active hands-on learning. He will be graduating in Spring 2017. Huaming Chen is an international graduate student from China in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received dual undergraduate degrees, in Computer Science and Economics, from Xiamen University in 2015. During his time as an undergraduate, he was interested in data mining and video game design. His projects include a large number of website groups that related to each other and a software system that recommend useful information based on those website groups. He also developed a mobile game using Unity. Currently Hua Ming is working on a project that focuses on designing video games that simplify vision therapy. He will be graduating in Spring 2017. Jebediah Pavleas is a software engineer that received his Master of Science in Computer Science and Software Engineering from the University of Washington Bothell (UWB) in 2016 as well as a Bachelor of Science in 2012 where he was the recipient of the Chancellors Medal for his class. In 2015 he interned at Microsoft Research where he worked on improving the safety and usability of an eye gaze wheelchair. During his time as a student he took a great interest in both computer graphics and games. His projects included an interactive math application that utilizes Microsofts Kinect sensor to teach algebra, a 2D role-playing game designed to teach students introductory programming concepts, and a website where students can compete in various mini-games to control checkpoints around campus. Relating to these projects, he co-authored publications in IEEE Computers and The Journal of Computing Sciences in Colleges. He enjoys designing, building, and playing games of all kinds as well as adapting technology for improved accessibility. Jebediah is also the primary author of Learn 2D Game Development with C# , Apress, December 2013 and co-author of Build Your Own 2D Game Engine and Create Great Web Games , Apress, October 2015. Kelvin Sung is a professor with the Computing and Software Systems division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign. Kelvins background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. Funded by Microsoft Research and the National Science Foundation, Kelvins recent work focused on the

Anbieter: ciando eBooks
Stand: 02.04.2018
Zum Angebot
Build your own 2D Game Engine and Create Great ...
39,99 € *
ggf. zzgl. Versand

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers Jebediah Pavleas is a graduate student in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received a Bachelor of Science in 2012 and was the recipient of the Chancellors Medal for his class. During his time as an undergraduate he took a great interest in both computer graphics and games. His projects included an interactive math application that utilizes Microsofts Kinect sensor to teach algebra, a 2D role-playing game designed to teach students introductory programming concepts, and a website where students can compete in various mini-games to control checkpoints around campus. Relating to these projects, he coauthored publications in IEEE Computers and The Journal of Computing Sciences in Colleges (CCSC). When not working towards his graduate degree, he enjoys designing, building, and playing games of all kinds as well as adapting technology for improved accessibility. A university student in computer science, he is interested in working as a game programmer, focusing on accessibility.

Anbieter: ciando eBooks
Stand: 02.04.2018
Zum Angebot
Leaflet - Eine Open-Source-JavaScript-Bibliothe...
9,99 € *
ggf. zzgl. Versand

Zu Beginn werden wir eine einfache Landkarte mit Hilfe von Leaflet innerhalb eines HTML-Dokuments auf einer Website einbinden. Danach erweitern wir diese Karte mit verschiedenen Attributen wie Zoom, Startansicht, Popups und benutzerdefinierten Markern. Wir sehen uns Plugins an - unter anderem ein Plugin zum Einbinden einer Routing Funktion und ein Geocoding Plugin, mit dem eine Adresse in der Karte gesucht werden kann. Außerdem sehen wir uns an, wie des GeoJSON Format in Leaflet verwendet werden kann. Oder wie wir Daten auf einer Karte als Heatmap visualisieren können. Astrid Günther hat über 30 Jahre im öffentlichen Dienst gearbeitet. In dieser Zeit hat sie nebenberuflich das Abitur nachgeholt und im Anschluss ein Studium mit dem Abschluss Master of Computer Science bei der Fernuni Hagen abgeschlossen. Heute arbeitet sie freiberuflich unter anderem mit Leaflet und lebt mit ihrem Mann und ihrer Tochter in einem kleinen Dorf in der Eifel und ist passionierte Joggerin.

Anbieter: ciando eBooks
Stand: 28.11.2017
Zum Angebot
Hei Matau - La Digue № 1 - Männerschmuck
175,00 € *
ggf. zzgl. Versand

Hei Matau - La Digue № 1 - Silber 960 Achtung! Schwer - Massiv - 23 Gramm! Die № 1 einer kleinen Reihe von Schmuckstücken mit Bezug zu den Seychellen - welche ich entweder dort angefertigt habe oder deren Idee bzw. das Modell dazu dort entstanden ist. Der Hei Matau ist ein Schmuck Anhänger in der Form eines Angelhaken. Er findet seinen Ursprung in der Maori Kultur. Eine Legende beschreibt, wie der große Seefahrer Maui, der Ur- Stammvater der Maori, die Nordinsel Neuseelands mit einem Angelhaken aus den Tiefen des pazifischen Ozeans fischte. Die Schmuckform des Hei Matau wird von Maori Frauen wie auch Männern getragen und wird als Kulturschatz hoch geschätzt. Die Symbol Bedeutung des Hei Matau steht für die Förderung der Willenskraft, Er unterstützt und festigt die eigenen Stärken und trägt zur Sicherung des Wohlstandes bei. Der Hei Matau ist das Zeichen für Frieden und gilt als Symbol für eine sichere Reise über das Wasser. Was hat dieser Hai Matau mit den Seychellen - mit La Digue zu tun? Das Design von diesem Anhänger stammt von dem Bildhauer Viliami Tonga Bill Fehoko. Ein geborener Künstler! Tonga Bill kam 1985 - nach 13 Jahren Segeln um die ganze Welt - von seiner Heimat Tonga nach La Digue. Dort lebte und arbeitete er als Bildhauer und Holzschnitzer bis zu seinen Tod im Jahr 2000. Sein Schaffen hat die Kunstszene der Seychellen nachhaltig geprägt. Mehr dazu www.nation.scarticle.html?id227346 Ein absolutes Unikat - reine Handarbeit - Made in Seychelles Alle Flächen sind matt gebürstet. Abmessungen und Gewicht Höhe mit Öse 4,9 cm - Breite 2,7 cm 23,2 Gramm Material Silber 960 96000 Premium-Silberlegierung mit außergewöhnlichem Schutz gegen Anlaufen und Oxidation, mit einer sehr weißen Farbe. Lieferung inklusive Rindslederband, Farbe schwarz, Durchmesser 3 mm, variabel verstellbar. Die Enden sind mit Kappen aus 925er Silber versehen - Länge variabel.

Anbieter: DaWanda - Schmuck
Stand: 20.05.2018
Zum Angebot
Coco de Mer - Anhänger - Silber 960 Gold 750
235,00 € *
ggf. zzgl. Versand

Coco de Mer - Anhänger - Silber 960 Gold 750 inklusive Kette Irgendwann musste er kommen... - der Anhänger mit dem Po -) - mein Bestseller auf La Digue. Eine Coco de Mer - gebettet in die Struktur der Nussschale dieser einzigartigen Pflanze - umrahmt von leuchtendem 750er Gelbgold. Die Coco de Mer Palme (Seychellenpalme) gedeiht nur auf den beiden Seychellen Inseln Praslin und Curieuse. Die Coco de Mer Nuss ist der größte Samen im gesamten Pflanzenreich der Erde - sie kann bis zu 18kg schwer werden. (httpsde.wikipedia.orgwikiSeychellenpalme, httpwww.reisen-seychellen.netseychellenflora_faunacoco_de_mer.html) Der Goldrand um die Coco de Mer ist leicht poliert - alle anderen Flächen schimmern seidenmatt. Dies ergibt einen wunderschönen Kontrast. Wer ferne Länder, das Reisen, tropische Inseln und die Seychellen liebt - wird diesen Anhänger lieben. Made in Seychelles Abmessungen und Gewicht Höhe mit Öse 2,7m - Breite 2,2 cm 13,8 Gramm Material Silber 960 Gold 750 96000 Premium-Silberlegierung mit außergewöhnlichem Schutz gegen Anlaufen und Oxidation, mit einer sehr weißen Farbe. Lieferung inklusive Sterling-Silber 92500 Erbskette - Durchmesser 3,0 mm - Länge bis 80 cm frei wählbar. Bitte die gewünschte Kettenlänge bei der Bestellung angeben.

Anbieter: DaWanda - Schmuck
Stand: 09.05.2018
Zum Angebot
Samsung PM55F - 140 cm (55) Klasse - PMF Series...
1.698,80 € *
ggf. zzgl. Versand

Kurzinfo: Samsung PM55F - 140 cm (55) Klasse - PMF Series LED-Display - Digital Signage - 1080p (Full HD) 1920 x 1080 - kantenbeleuchtet Gruppe Fernsehgeräte & Flachbildschirme Hersteller Samsung Hersteller Art. Nr. LH55PMFPBGC/EN Modell PM55F EAN/UPC 8806088371412 Produktbeschreibung: Samsung PM55F PMF Series - 140 cm (55) LED-Display Produkttyp LCD-Flachdisplay mit LED-Hintergrundbeleuchtung Diagonale Klasse 140 cm (55) Kommerzielle Verwendung Ja - Digital Signage Auflösung 1920 x 1080 Anzeigeformat 1080p (Full HD) Bildverbesserungstechnologie 60 Hz Refresh Rate Anz. Videowandkomponenten 225 Videoschnittstelle HDMI Anzahl der HDMI-Anschlüsse 2 Anschlüsse Konnektivität Wi-Fi PC-Schnittstelle DVI, VGA (HD-15), DisplayPort LCD Hintergrundlicht-Technologie LED-Hintergrundbeleuchtung - kantenbeleuchtet Seitenverhältnis des Bildes 16:9 TV-Tuner Kein Tuner Profi-Funktionen Tastensperre, HTML5-Unterstützung, Auto Source Switching & Recovery Lautsprechersystem 2 Lautsprecher USB 2 Anschlüsse

Anbieter: Jacob-computer.de
Stand: 17.05.2018
Zum Angebot