Angebote zu "Markup" (14 Treffer)

Perl and XML (eBook, ePUB)
26,95 € *
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XML is a text-based markup language that has taken the programming world by storm. More powerful than HTML yet less demanding than SGML, XML has proven itself to be flexible and resilient. XML is the perfect tool for formatting documents with even the smallest bit of complexity, from Web pages to legal contracts to books. However, XML has also proven itself to be indispensable for organizing and conveying other sorts of data as well, thus its central role in web services like SOAP and XML-RPC.As the Perl programming language was tailor-made for manipulating text, few people have disputed the fact that Perl and XML are perfectly suited for one another. The only question has been what´s the best way to do it. That´s where this book comes in.Perl & XML is aimed at Perl programmers who need to work with XML documents and data. The book covers all the major modules for XML processing in Perl, including XML::Simple, XML::Parser, XML::LibXML, XML::XPath, XML::Writer, XML::Pyx, XML::Parser::PerlSAX, XML::SAX, XML::SimpleObject, XML::TreeBuilder, XML::Grove, XML::DOM, XML::RSS, XML::Generator::DBI, and SOAP::Lite. But this book is more than just a listing of modules; it gives a complete, comprehensive tour of the landscape of Perl and XML, making sense of the myriad of modules, terminology, and techniques.This book covers:parsing XML documents and writing them out againworking with event streams and SAXtree processing and the Document Object Modeladvanced tree processing with XPath and XSLTMost valuably, the last two chapters of Perl & XML give complete examples of XML applications, pulling together all the tools at your disposal. All together, Perl & XML is the single book that gives you a solid grounding in XML processing with Perl.

Anbieter: buecher.de
Stand: 12.07.2018
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Drupal for Designers: The Context You Need With...
31,99 € *
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Are you a solo web designer or part of a small team itching to build interesting projects with Drupal? This hands-on book provides the tools and techniques to get you going. Award-winning designer Dani Nordin guides you through site planning, teaches you how to create solid, user-centered design for the Drupal framework, and shows you tricks for using real, honest-to-goodness, developer Ninja Magick. This book is a compilation of three short guides - Planning Drupal Projects, Design and Prototyping for Drupal, and Drupal Development Tricks for Designers - plus exclusive ´´director´s material.´´ If you´re familiar with HTML and CSS, but struggling with Drupal´s learning curve, this is the book you´ve been looking for. Get extra material, including an expanded Grids chapter, more recommended modules, and a Short Form Project plan Learn how to work user-centered design practices into Drupal projects Choose the right modules for your project, and discover several go-to modules Use strategies for sketching, wireframing, and designing effective layouts Manage Drupal´s markup, including code generated by the powerful Views module Learn how to work with Drupal on the command line Set up your development environment and collaborate with other designers and developers Learn the basics of Git, the free open source version control system

Anbieter: buecher.de
Stand: 12.07.2018
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Practical GameMaker Projects (eBook, PDF)
23,95 € *
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Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You?re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance ? pushing you a little to improve your planning and GML skills. What You´ll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Anbieter: buecher.de
Stand: 12.07.2018
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Practical GameMaker Projects
24,99 € *
ggf. zzgl. Versand

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You´re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. What You´ll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Anbieter: buecher.de
Stand: 12.07.2018
Zum Angebot