Html5 for NET DevelopersTaschenbuchvon Jim JacksonEAN: 9781617290435Einband: Kartoniert / BroschiertSprache: EnglischSeiten: 388Maße: 233 x 187 x 27 mmAutor: Jim Jackson und Ian GilmanWeb, Html, Netze, General, Browsers, Internet, Computers, Mailboxe
HTML5 for NET Developers: Jim Jackson, Ian Gilman
HTML5 Quick Markup Reference:1st ed. Wallace Jackson
Dickie Toys Turbo Racer Jackson Storm: Konkurrenz für Lightning McQueen! Was treibt ein Rennauto wie Lightning McQueen an? Genau, der richtige Gegner! Und der heißt im Film Cars 3 Jackson Storm. Der futuristische Flitzer kann sich als Turbo Racer Jackson Storm von Dickie Toys auch in der ferngesteuerten Version behaupten. Die 2-Kanal Funkfernsteuerung (2 ,4 GHz) erlaubt das Steuern vorwärts und rückwärts und nach links und rechts – mit einer Reichweite bis zu 20 Metern. Richtig Schwung verleiht die Turbo Funktion. Nur Batterien werden noch zusätzlich benötigt. Vielleicht hat der neue Gegner ja auch das Zeug zum echten Fan-Liebling? Die Voraussetzungen stimmen schon einmal. Details RC Cars 3 Turbo Racer Jackson Storm Spielzeugauto mit 2-Kanal Funkfernsteuerung Frequenz 2,4 GHz fährt vorwärts und rückwärts, nach links und rechts Turbofunktion Reichweite bis zu 20 m Maßstab 1:24 Länge: 17 cm Batterien 5 x AA/LR06 (nicht enthalten) Unsere Entsorgungshinweise zu Batterien und Elektrogeräten finden Sie auf http://www.mytoys.de/c/entsorgungshinweise.html
Cars 3 Jackson Storm Single Drive: Kann Lightning McQueen ihn bezwingen? So vergeht die Zeit: Noch in Cars 1 war Lightning McQueen der neueste Stern am Renn-Himmel. In Cars 3 hat diese Rolle nun Jackson Storm inne. Kann sich der beliebte rote Flitzer gegen den neuen Hi-Tech-Wagen behaupten? Das wird im Kino entschieden. Und mit dem Dickie Toys Jackson Storm Single Drive auch im Kinderzimmer. Das funkferngesteuerte Spielzeugauto (40 MHz) im stilechten Look des neuen Gegenspielers kann vorwärts geradeaus und rückwärts um die Kurve fahren – Batterien werden zusätzlich benötigt. Die Reichweite beträgt je nach Umgebung bis zu 10 Meter. Wer wird wohl das Rennen machen? Details RC Cars 3 Jackson Storm Single Drive Spielzeugauto mit 1-Kanal Funkfernsteuerung Frequenz: 40 MHz fährt vorwärts gerade, rückwärts eine Kurve Reichweite bis zu 10 m Maßstab 1:32 Länge: 14 cm Batterien 4 x AA/LR06 (nicht enthalten) Unsere Entsorgungshinweise zu Batterien und Elektrogeräten finden Sie auf http://www.mytoys.de/c/entsorgungshinweise.html
Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package. Youll learn: The terminology of digital painting What comprises a digital painting 2D modeling and rendering pipeline Concepts and principles behind digital painting content production How to install and utilize 64-bit Inkscape 0.91 and Corel Painter 2016 Concepts behind curves, strokes, fills, patterns, rendering and physics Digital painting data formats and data footprint optimization Who This Book is For: Digital Artists, Illustrators, Painters, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Cover Artists, Album Cover Artists Secondary: Android Developers, iOS Developers, Website Developers, Flash Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators. Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable mini-issue insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.
This book is a new media mini-book covering concepts central to digital audio editing using the Audacity 2.1.1 open source software package which also apply to all of the professional audio editing packages. The book builds upon the foundational concepts of MIDI, synthesis (artificially created digital audio), and sampled waveforms (analog audio turned into digital audio). The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. The book also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution. What You Will Learn Industry terminology involved in digital audio editing, synthesis, sampling, analysis and processing The work process which comprises a fundamental digital audio editing, analysis, and effects pipeline The foundational audio waveform sampling concepts that are behind modern digital audio publishing How to install, and utilize, the professional, open source Audacity 2.1 digital audio editing software Concepts behind digital audio sample resolution and sampling frequency and how to select settings How to select the best digital audio data codec and format for your digital audio content application How to go about data footprint optimization, to ascertain which audio formats give the best results Using Digital Audio Assets in Computer Programming Languages and Content Publishing Platforms Who this Book is For Primary: Podcasters, BLOGGERS, Website Developers, Musicians, Sound Designers, Digital Signage, e-Learning Content Creators. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RI A) Programmers, Game Designers, UI Designers, Teachers, Composers. Wallace Jackson , Apress Author of a dozen new media content and programming titles. He specializes in integrating and optimizing media as well as Android and Java programming/development.
This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book. The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow. You will learn: The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization Audience Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators. Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable mini-issue insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.