Als neueste Version der Markup-Sprache ist Html5 vor allem praxisorientiert und auf die Entwicklung echter Webapplikationen abgestimmt - es erleichtert die Gestaltung von Webseiten mit lokaler Speicherung, macht 2-D-Zeichnungen, Geolocation und Offline-Un
In this book you are going to discover the basics of HTML 5 and how it works. If you are already familiar with other versions of HTML, especially HTML 4, then learning HTML 5 will be a piece of cake for you. HTML 5 is the latest version of hypertext markup language, yet it incorporates various features from HTML 4 and even XHTML. What you´ll discover in HTML 5: The differences between HTML 4 and HTML 5 The HTML 5 document structure HTML 5 headings and paragraphs Formatting text and creating lists Creating tables in HTML 5 HTML 5 forms Understanding hyperlinks Working with images Working with video and audio Web page layout Understanding quotations, iframes, and entities More... ungekürzt. Language: English. Narrator: Martyn Clements. Audio sample: http://samples.audible.de/bk/acx0/038941de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
Build your next game on a bigger scale with Pro HTML5 Games . This essential book teaches you to master advanced game programming in HTML5. Youll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Led by an expert game programmer, youll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. This new and fully updated second edition now includes chapters on mobile game development and an essential game developers toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. What Youll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API Aditya Ravi Shankar started programming in 1993 when he was first introduced to the world of computers. With no access to the Internet or online tutorials at the time, he wrote his first game in GW-BASIC by painstakingly retyping code from a book he found at the local library. After graduating from the Indian Institute of Technology Madras in 2001, he spent nearly a decade working as a software consultant, developing trading and analytics systems for investment banks and large Fortune 100 companies, before eventually leaving his corporate life behind so he could focus on doing what he loved. A self-confessed technology geek, he has spent the time since then working on his own projects and experimenting with every new language and technology that he could, including of course HTML5. During this time he became well known for singlehandedly re-creating the famous RTS game Command and Conquer, as well as Commandos: Behind Enemy Lines entirely in HTML5. Apart from programming, Aditya is passionate about billiards, salsa dancing, fitness and personal development. He maintains a personal website where he writes articles on game programming, personal development, and billiards, as well as shares his popular game demos. When he is not busy writing or working on his own projects, Aditya does consulting work with companies to help them launch new software products and games.
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