Angebote zu "Einsteiger" (153 Treffer)

HTML für Einsteiger
7,90 € *
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Ohne Internetauftritt geht heute fast gar nichts mehr. Doch wie funktioniert eine Website? In diesem Ratgeber erfahren Sie vom ersten Schritt an alles Wichtige über den Aufbau einer HTML-Seite, die Sprache HTML, deren Befehlen sowieeinige Tricks und Kniffe. An Hand einer imaginären Website wird die Entstehung der ersten Inhaltsseite bis hin zur Veröffentlichtung anschaulich erklärt und erläutert. Das Verlinken, Einbauen von Grafiken und übersichtliche Gestalten von Tabellen und Formularen ist nach der Lektüre dieses Buches kein Problem mehr. Ein unverzichtbares Kompedium für einen HTML-Einsteiger.

Anbieter: buecher.de
Stand: 18.09.2017
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HTML für Einsteiger - Ein Grundkurs für Anfänger
6,49 € *
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Ohne Internetauftritt geht heute fast gar nichts mehr. Doch wie funktioniert eine Website? In diesem Ratgeber erfahren Sie vom ersten Schritt an alles Wichtige über den Aufbau einer HTML-Seite, die Sprache HTML, deren Befehlen sowie einige Tricks und Kniffe. An Hand einer imaginären Website wird die Entstehung der ersten Inhaltsseite bis hin zur Veröffentlichtung anschaulich erklärt und erläutert. Das Verlinken, Einbauen von Grafiken und übersichtliche Gestalten von Tabellen und Formularen ist nach der Lektüre dieses Buches kein Problem mehr. Ein unverzichtbares Kompedium für einen HTML-Einsteiger.

Anbieter: ciando eBooks
Stand: 22.08.2016
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HTML für Einsteiger als eBook Download von Andr...
6,49 € *
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(7,90 € / in stock)

HTML für Einsteiger:Ein Grundkurs für Anfänger Andreas Weiss

Anbieter: Hugendubel.de
Stand: 09.10.2017
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HTML für Einsteiger als Buch von Andreas Weiss
7,90 € *
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(7,90 € / in stock)

HTML für Einsteiger:Ein Grundkurs für Anfänger Andreas Weiss

Anbieter: Hugendubel.de
Stand: 28.09.2017
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Asanger, Andreas: Html & CSS für Einsteiger
32,95 € *
zzgl. 2,99 € Versand

Html & CSS für EinsteigerDas Training für blutige AnfängerDVD-ROMvon Andreas AsangerEAN: 9783944091402Auflage: Kompatibel mit aktuellen Windows, Mac OS X und Tablet Systemen. Mehr Informationen unter: https://shop.psd-tutorials.de/faq.S

Anbieter: RAKUTEN: Ihr Mark...
Stand: 16.10.2017
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HTML5 Programmers Reference
39,26 € *
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The HTML5 Programmer’s Reference aims to provide everything a programmer needs for understanding and using the new HTML5 family of standards. Previous HTML standards were focused on defining tags for marking up documents. The HTML5 family of standards not only includes new semantic tags but also defines exciting new JavaScript APIs that can be used to build rich, interactive web applications for both mobile and desktop platforms. The HTML5 Programmer’s Reference focuses on providing real-world non-trivial examples to demonstrate concepts. Chapters include both in-depth discussions and full references for all HTML5 features, as well as extras like how to find the standards, the history of their evolution, and other examples and helpful resources. With this book the reader will learn everything they need to know to build the next generation of web applications. Jonathan Reid has been building web applications professionally for almost two decades. He has built everything from simple informational websites all the way up to complex scientific and business applications, all using HTML, CSS, and JavaScript. In addition Jon has worked at some of the top interactive agencies in the United States (EffectiveUI, Crispin Porter + Bogusky) and so he knows what it is like to implement difficult and complex requirements with web technologies on a tight deadline. He currently works for Google, where he is a senior developer on Google Web Designer, an HTML5 authoring tool. Jon lives in Sunnyvale with his partner of 14 years.

Anbieter: ciando eBooks
Stand: 11.07.2017
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HTML5 Quick Markup Reference
28,88 € *
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This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators. Wallace Jackson has authored numerous Apress book titles, including several titles in the ever popular Apress Pro Android series, Java and JavaFX game engine development titles, digital image compositing titles, digital audio editing titles, digital video editing titles, digital illustration titles, VFX special effects titles, digital painting titles, Android 6 new media content production titles, and now JSON and HTML5 titles. Wallace is currently the CEO of MindTaffy Design, the new media advertising agency which specializes in new media content production and digital campaign design and development, located by La Purisima State Park, in Northern Santa Barbara County, on the Point Conception Peninsula, halfway between their clientele in Silicon Valley to the North, and Hollywood, The OC, West Los Angeles, and San Diego to the South. Mind Taffy Design has created open-source, technology-based (HTML5, JavaScript, Java 9, JavaFX 9, and Android 6.0) digital new media i3D content deliverables for more than a quarter century, since January of 1991. The companys clients consist of a significant number of international brand manufacturers, including IBM, Sony, Tyco, Samsung, Dell, Epson, Nokia, TEAC, Sun Microsystems (Oracle), Micron, SGI, KDS USA, EIZO, CTX International, KFC, Nanao USA, Techmedia, EZC, and Mitsubishi Electronics, among others. Wallace received his undergraduate BA degree in Business Economics from the University of California at Los Angeles, or UCLA, and his graduate degrees in MIS/IT, Business Information Systems Design and Implementation, from University of Southern California located in South Central Los Angeles (USC). Wallace also received post-graduate degrees from USC, in Entrepreneurship and Marketing Strategy, and completed the USC Graduate Entrepreneurship Program. Wallace earned his two USC degrees while at USCs night-time Marshall School of Business MBA Program, which allowed him to work full-time as a COBOL and RPG-II programmer while completing his business and IT degrees.

Anbieter: ciando eBooks
Stand: 11.07.2017
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Web Standards - Mastering HTML5, CSS3, and XML
35,69 € *
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Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common web design problems, and gives you a deep understanding of web standards and how they can be implemented to improve your web sites. You will learn how to develop fully standards-compliant, mobile-friendly, and search engine-optimized web sites that are robust, fast, and easy to update while providing excellent user experience and interoperability. The book covers all major web standards for markup, style sheets, web typography, web syndication, semantic annotations, and accessibility. This edition has been fully updated with the latest in web standards, including the finalized HTML5 vocabulary and the full list of CSS3 properties. Web Standards: Mastering HTML5, CSS3, and XML is also a comprehensive guide to current and future standards for the World Wide Web, demonstrating the implementation of new technologies to address the constantly growing user expectations. Web Standards: Mastering HTML5, CSS3, and XML presents step-by-step guides based on solid design principles and best practices, and shows the most common web development tools and web design frameworks. You will master HTML5 and its XML serialization, XHTML5, the new structuring and multimedia elements, the most important HTML5 APIs, and understand the standardization process of HTML 5.1, HTML 5.2, and future HTML5 versions. Leslie F. Sikos, Ph.D., is a Semantic Web researcher at Flinders University, South Australia, specializing in semantic video annotations, ontology engineering, and natural language processing using Linguistic Linked Open Data. On the cutting edge of Internet technologies, he is a member of industry-leading organizations, such as the World Wide Web Consortium, the Internet Engineering Task Force, and the Internet Society. He is an invited editor and journal reviewer actively contributing to the development of open standards. Dr. Sikos is the author of 15 textbooks covering a wide range of topics from computer networks to software engineering and web design. Devoted to lifelong learning, he holds multiple degrees in computer science and information technology, as well as professional certificates from the industry. Thanks to his hands-on skills, coupled with a pedagogical background, he can introduce technical terms and explain complex issues in plain English.Dr. Sikos creates fully standard-compliant, mobile-friendly web sites with responsive web design—complemented by machine-readable annotations—and develops multimedia applications leveraging Semantic Web technologies. He works on the standardization of Linked Data implementations for the precise identification, description, and classification of multimedia fragments, advancing the traditional video annotation techniques. Inspired by the creation and exploitation of rich Linked Open Data datasets, he proudly contributes to the Open Data and Open Knowledge initiatives. For more information, visit www.lesliesikos.com.

Anbieter: ciando eBooks
Stand: 11.07.2017
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Advanced Game Design with HTML5 and JavaScript
35,69 € *
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How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. Youll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. Youll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it! Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

Anbieter: ciando eBooks
Stand: 11.07.2017
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The Advanced Game Developers Toolkit - Create A...
39,58 € *
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Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. Youll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that youre comfortable using. Youll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developers Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if youve already read Advanced Game Design with HTML5 and JavaScript by the same author. What Youll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. Rex van der Spuy is a leading expert on video game design and interactive graphics, and he is the author of the popular Foundation and Advanced series of books about how to make video games. Rex has designed games and done interactive interface programming with Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), the Bank of Montreal and TVO (Canada). Hes also built game engines and interactive interfaces for museum installations for PixelProject (Cape Town, South Africa), and built Ga, the worlds smallest full-featured 2D game engine, and its full-featured sister engine, Hexi. He created and taught advanced courses in game design for many years at the Canadian School of India (Bangalore, India). The highlight of his career was programming video games on the Annapurna glacier at 4,500 meters (which, to his delight, was 1,000 meters higher than the maximum permissible operating altitude of his laptop).

Anbieter: ciando eBooks
Stand: 24.07.2017
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