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HTML & Advanced HTML Programming for Beginners ...
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HTML & Advanced HTML Programming for Beginners: Nitin Chikani

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Stand: 11.12.2017
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HTML & Advanced HTML Programming for Beginners ...
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HTML & Advanced HTML Programming for Beginners:Akademische Schriftenreihe. 1. Auflage. Nitin Chikani

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Stand: 06.12.2017
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AdvancED Game Design with HTML5 and JavaScript ...
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AdvancED Game Design with HTML5 and JavaScript:1st ed. Rex van der Spuy

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Stand: 06.12.2017
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Spuy, Rex van der: AdvancED Game Design with Ht...
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AdvancED Game Design with Html5 and JavaScriptTaschenbuchvon Rex van der SpuyEAN: 9781430258001Einband: Kartoniert / BroschiertBeilage: BookErscheinungsjahr: 2015Sprache: EnglischSeiten: 525Abbildungen: BibliographieMaße: 256 x 179 x 38 mmAutor: Rex

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Stand: 09.12.2017
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Advanced Game Design with HTML5 and JavaScript
35,69 € *
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How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. Youll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. Youll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it! Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

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Stand: 07.11.2017
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Advanced Game Design with HTML5 and JavaScript ...
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Advanced Game Design with HTML5 and JavaScript:1st ed Rex van der Spuy

Anbieter: Hugendubel.de
Stand: 11.12.2017
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Spuy, Rex van der: AdvancED Game Design with Ht...
37,48 € *
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Erscheinungsdatum: 05/2015Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: AdvancED Game Design with Html5 and JavaScriptAutor: Spuy, Rex van derVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagworte: EDV // Theorie // P

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Stand: 03.12.2017
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The Advanced Game Developers Toolkit - Create A...
37,44 € *
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Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. Youll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that youre comfortable using. Youll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developers Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if youve already read Advanced Game Design with HTML5 and JavaScript by the same author. What Youll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. Rex van der Spuy is a leading expert on video game design and interactive graphics, and he is the author of the popular Foundation and Advanced series of books about how to make video games. Rex has designed games and done interactive interface programming with Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), the Bank of Montreal and TVO (Canada). Hes also built game engines and interactive interfaces for museum installations for PixelProject (Cape Town, South Africa), and built Ga, the worlds smallest full-featured 2D game engine, and its full-featured sister engine, Hexi. He created and taught advanced courses in game design for many years at the Canadian School of India (Bangalore, India). The highlight of his career was programming video games on the Annapurna glacier at 4,500 meters (which, to his delight, was 1,000 meters higher than the maximum permissible operating altitude of his laptop).

Anbieter: ciando eBooks
Stand: 14.11.2017
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