Angebote zu "Accessibility" (11 Treffer)

eBook Pro Html5 Accessibility
47,03 € *
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Pro Html5 Accessibility helps designers come to grips with building exciting, accessible and usable web sites and applications with Html5. The book covers how to use Html5 in order to serve the needs of people with disabilities and older persons using ass

Anbieter: RAKUTEN: Ihr Mark...
Stand: 04.01.2018
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Pro HTML5 Accessibility als eBook Download von ...
39,99 € *
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(39,99 € / in stock)

Pro HTML5 Accessibility:1st ed Joshue O Connor, Joshue O Connor

Anbieter: Hugendubel.de
Stand: 11.12.2017
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HTML5 & CSS3 (Prags)
18,99 € *
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HTML5 und CSS3 gehören zu den spannendsten neuen Technologien, die das Web in Zukunft prägen werden. Die meisten Features werden bereits heute von modernen Browsern unterstützt, und insbesondere im mobilen Web sind sie stark auf dem Vormarsch. Höchste Zeit also, die neuen Möglichkeiten zu erkunden und sich fit für die Zukunft zu machen! Dieses Buch richtet sich an Webentwickler, die bereits Grundkenntnisse in HTML und CSS mitbringen und die ohne viel Umschweife in die praktische Arbeit mit den neuen Webstandards einsteigen möchten. Es stellt ihnen in verständlicher Form die neuen Elemente und APIs von HTML5 sowie interessante CSS3-Features vor, die schon lange auf der Wunschliste vieler Webdesigner standen. Zunächst machen Sie sich mit den Neuerungen vertraut und erfahren, wie Sie Audio, Video und Vektorgrafiken in Ihre Website einbetten, ohne auf Flash zurückzugreifen. Danach lernen Sie weitere wichtige Features kennen, die die Entwicklung von Websites mit HTML5 und CSS3 wesentlich komfortabler machen: Geolocation, Web Sockets, Offline-Unterstützung für Webanwendungen und Cross-Document Messaging. Außerdem lernen Sie CSS3-Selektoren kennen, die beeindruckende neue Design-Möglichkeiten bieten und für eine verbesserte Usability und Accessibility sorgen. Obwohl die Entwicklung von HTML5 und CSS3 noch nicht abgeschlossen ist, werden die beiden neuen Standards bereits heute von den meisten modernen Browsern unterstützt. Für Nutzer älterer Browser sollten Sie Fallback-Möglichkeiten implementieren, damit auch sie problemlos auf Ihre Website zugreifen können. Solche Ausweichlösungen werden Ihnen für alle im Buch vorgestellte Features und Lösungen an die Hand gegeben. Darüber hinaus stehen Ihnen die entwickelten Beispiele als Download-Code zur Verfügung.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Beginning HTML5 Media - Make the most of the ne...
35,69 € *
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Beginning HTML5 Media, Second Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. Beginning HTML5 Media dives deep into the markup that is introduced for media element support in browsers. You’ll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You’ll also learn how to account for H.264, WebM and Ogg Theora codecs as well as explore the emerging Web Audio API standard, which provides an extensive set of hardware-accelerated audio filters to achieve a level of audio signal manipulation in the browser previously only available to audio professionals. Dr. Silvia Pfeiffer has worked on novel media technology for more than 15 years and is an internationally renowned expert in new Web video standards. Silvia is originally from Germany, but now lives in Australia.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Web Standards - Mastering HTML5, CSS3, and XML
35,69 € *
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Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common web design problems, and gives you a deep understanding of web standards and how they can be implemented to improve your web sites. You will learn how to develop fully standards-compliant, mobile-friendly, and search engine-optimized web sites that are robust, fast, and easy to update while providing excellent user experience and interoperability. The book covers all major web standards for markup, style sheets, web typography, web syndication, semantic annotations, and accessibility. This edition has been fully updated with the latest in web standards, including the finalized HTML5 vocabulary and the full list of CSS3 properties. Web Standards: Mastering HTML5, CSS3, and XML is also a comprehensive guide to current and future standards for the World Wide Web, demonstrating the implementation of new technologies to address the constantly growing user expectations. Web Standards: Mastering HTML5, CSS3, and XML presents step-by-step guides based on solid design principles and best practices, and shows the most common web development tools and web design frameworks. You will master HTML5 and its XML serialization, XHTML5, the new structuring and multimedia elements, the most important HTML5 APIs, and understand the standardization process of HTML 5.1, HTML 5.2, and future HTML5 versions. Leslie F. Sikos, Ph.D., is a Semantic Web researcher at Flinders University, South Australia, specializing in semantic video annotations, ontology engineering, and natural language processing using Linguistic Linked Open Data. On the cutting edge of Internet technologies, he is a member of industry-leading organizations, such as the World Wide Web Consortium, the Internet Engineering Task Force, and the Internet Society. He is an invited editor and journal reviewer actively contributing to the development of open standards. Dr. Sikos is the author of 15 textbooks covering a wide range of topics from computer networks to software engineering and web design. Devoted to lifelong learning, he holds multiple degrees in computer science and information technology, as well as professional certificates from the industry. Thanks to his hands-on skills, coupled with a pedagogical background, he can introduce technical terms and explain complex issues in plain English.Dr. Sikos creates fully standard-compliant, mobile-friendly web sites with responsive web design—complemented by machine-readable annotations—and develops multimedia applications leveraging Semantic Web technologies. He works on the standardization of Linked Data implementations for the precise identification, description, and classification of multimedia fragments, advancing the traditional video annotation techniques. Inspired by the creation and exploitation of rich Linked Open Data datasets, he proudly contributes to the Open Data and Open Knowledge initiatives. For more information, visit www.lesliesikos.com.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Building a 2D Game Physics Engine - Using HTML5...
19,99 € *
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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine , you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers. What Youll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin. Michael Tanaya is an international graduate student from Indonesia in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received his Bachelor of Computer Science in 2014 from the University of Minnesota at Twin Cities. During his time as an undergraduate he took interests in computer games and web application development. In his free time, he enjoys playing competitive video games, designing and developing video games with Unity and Cocos2D. Currently Michael is working with Professor Kelvin Sung on developing a system that integrates virtual and augmented reality technologies in creating a multimedia environment for active hands-on learning. He will be graduating in Spring 2017. Huaming Chen is an international graduate student from China in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received dual undergraduate degrees, in Computer Science and Economics, from Xiamen University in 2015. During his time as an undergraduate, he was interested in data mining and video game design. His projects include a large number of website groups that related to each other and a software system that recommend useful information based on those website groups. He also developed a mobile game using Unity. Currently Hua Ming is working on a project that focuses on designing video games that simplify vision therapy. He will be graduating in Spring 2017. Jebediah Pavleas is a software engineer that received his Master of Science in Computer Science and Software Engineering from the University of Washington Bothell (UWB) in 2016 as well as a Bachelor of Science in 2012 where he was the recipient of the Chancellors Medal for his class. In 2015 he interned at Microsoft Research where he worked on improving the safety and usability of an eye gaze wheelchair. During his time as a student he took a great interest in both computer graphics and games. His projects included an interactive math application that utilizes Microsofts Kinect sensor to teach algebra, a 2D role-playing game designed to teach students introductory programming concepts, and a website where students can compete in various mini-games to control checkpoints around campus. Relating to these projects, he co-authored publications in IEEE Computers and The Journal of Computing Sciences in Colleges. He enjoys designing, building, and playing games of all kinds as well as adapting technology for improved accessibility. Jebediah is also the primary author of Learn 2D Game Development with C# , Apress, December 2013 and co-author of Build Your Own 2D Game Engine and Create Great Web Games , Apress, October 2015. Kelvin Sung is a professor with the Computing and Software Systems division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign. Kelvins background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. Funded by Microsoft Research and the National Science Foundation, Kelvins recent work focused on the

Anbieter: ciando eBooks
Stand: 19.12.2017
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Build your own 2D Game Engine and Create Great ...
29,74 € *
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Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers Jebediah Pavleas is a graduate student in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received a Bachelor of Science in 2012 and was the recipient of the Chancellors Medal for his class. During his time as an undergraduate he took a great interest in both computer graphics and games. His projects included an interactive math application that utilizes Microsofts Kinect sensor to teach algebra, a 2D role-playing game designed to teach students introductory programming concepts, and a website where students can compete in various mini-games to control checkpoints around campus. Relating to these projects, he coauthored publications in IEEE Computers and The Journal of Computing Sciences in Colleges (CCSC). When not working towards his graduate degree, he enjoys designing, building, and playing games of all kinds as well as adapting technology for improved accessibility. A university student in computer science, he is interested in working as a game programmer, focusing on accessibility.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Webseiten erstellen für Einsteiger
24,90 € *
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Ihr Weg zur eigenen Website beginnt hier! Websites planen, erstellen und bekannt machen - ganz ohne Vorwissen! HTML, CSS und JavaScript verständlich erklärt Videos, Fotos, Karten, Kontaktformulare, mobile Websites Sie möchten gerne einen eigenen Webauftritt haben, Ihnen fehlen aber die nötigen Vorkenntnisse? Dieses Buch zeigt Ihnen, wie´s geht! In lockerer und verständlicher Sprache lernen Sie die Webtechniken HTML, CSS, JavaScript und Suchmaschinenoptimierung für Google (SEO) kennen. Vorkenntnisse werden nicht vorausgesetzt, vielmehr erfahren Sie bereits zu Beginn an einem praktischen Beispiel, was sich aus technischer Sicht hinter den Begriffen Browser, Website und Co. überhaupt verbirgt. Am Ende der Lektüre kennen Sie die Grundlagen der Website-Erstellung und können eine technisch sauber umgesetzte und visuell ansprechende Beispielwebsite erstellen. Sie erfahren außerdem, wie Sie das Layout anpassen können und Ihre Website nach den Kriterien des Responsive Webdesign gestalten, damit die Seite auf allen Anzeigegeräten gut aussieht. Das ist aber nur das halbe Ziel: Das Buch macht Sie zudem mit wichtigen, kostenlosen Hilfsmitteln vertraut, mit denen Sie Ihre Website für Google optimieren, Dienste wie Google Maps nutzen oder einen Online-Shop einrichten können. Aus dem Inhalt: Beispiele, Ziele, Zielgruppen Visitenkarte im Internet Blogs erstellen und gestalten HTML5 und CSS3 Responsive Webdesign Kontaktformulare anlegen JavaScript einsetzen Videos, Fotos, Karten Soziale Netzwerke einbinden Verbessern und optimieren Suchmaschinenoptimierung Usability und Accessibility Website bewerben Webshop einbinden Bezahlsysteme einrichten Galileo Press heißt jetzt Rheinwerk Verlag.

Anbieter: buecher.de
Stand: 23.11.2017
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Webseiten erstellen für Einsteiger - Schritt fü...
21,90 € *
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Ihr Weg zur eigenen Website beginnt hier! Websites planen, erstellen und bekannt machen - ganz ohne Vorwissen! HTML, CSS und JavaScript verständlich erklärt Videos, Fotos, Karten, Kontaktformulare, mobile Websites Sie möchten gerne einen eigenen Webauftritt haben, Ihnen fehlen aber die nötigen Vorkenntnisse? Dieses Buch zeigt Ihnen, wies geht! In lockerer und verständlicher Sprache lernen Sie die Webtechniken HTML, CSS, JavaScript und Suchmaschinenoptimierung für Google (SEO) kennen. Vorkenntnisse werden nicht vorausgesetzt, vielmehr erfahren Sie bereits zu Beginn an einem praktischen Beispiel, was sich aus technischer Sicht hinter den Begriffen Browser, Website und Co. überhaupt verbirgt. Am Ende der Lektüre kennen Sie die Grundlagen der Website-Erstellung und können eine technisch sauber umgesetzte und visuell ansprechende Beispielwebsite erstellen. Sie erfahren außerdem, wie Sie das Layout anpassen können und Ihre Website nach den Kriterien des Responsive Webdesign gestalten, damit die Seite auf allen Anzeigegeräten gut aussieht. Das ist aber nur das halbe Ziel: Das Buch macht Sie zudem mit wichtigen, kostenlosen Hilfsmitteln vertraut, mit denen Sie Ihre Website für Google optimieren, Dienste wie Google Maps nutzen oder einen Online-Shop einrichten können. Aus dem Inhalt: Beispiele, Ziele, Zielgruppen Visitenkarte im Internet Blogs erstellen und gestalten HTML5 und CSS3 Responsive Webdesign Kontaktformulare anlegen JavaScript einsetzen Videos, Fotos, Karten Soziale Netzwerke einbinden Verbessern und optimieren Suchmaschinenoptimierung Usability und Accessibility Website bewerben Webshop einbinden Bezahlsysteme einrichten Galileo Press heißt jetzt Rheinwerk Verlag.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Java EE Web Application Primer - Building Bullh...
20,22 € *
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Build an online messaging app using Java Servlets, JSP, Expression Language, JSTL, JPQL, Sessions/Cookies, HTML/CSS/JavaScript, and the Bootstrap framework. This book explains Java EE, along with its associated technologies making it perfect for those with at least basic programming experience in Java or C. Java EE Web Application Primer teaches you how to develop complete web applications using Oracle as the database. By the end of the book you will have developed an online messaging app like Twitter. From there you can create other applications such as an online survey tool. What Youll Learn Build a Twitter-like web application called Bullhorn using Java, Oracle, and more Create web applications using Eclipse Design web pages with HTML forms, tables, and more Use SQL along with Java and Oracle for database accessibility Connect to a database using the Java Persistence APIs Create dynamic web pages with JavaScript, JSP, and the tag libraries Get web pages to stand out with Bootstrap, jQuery, and CSS Who This Book Is For Those with at least basic programming experience in Java or C. Dave Wolf is a certified Project Management Professional (PMP) with over twenty years experience as a software developer, analyst and trainer. His latest projects include collaboratively developing training materials and programming bootcamps for Java and Python. AJ Henley is a technology educator with over 20 years experience as a developer, designer and systems engineer. He is an instructor at Howard University and Montgomery College.

Anbieter: ciando eBooks
Stand: 19.12.2017
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